You can rapidly step up and down the individual Subdivision levels and see your edits stored (throughout all levels) in the selected Sculpt Layer. 3DCoat will automatically create multiple intermediate levels in the process. The Retopo mesh can be used as the lowest Resolution (Subdivision) level. It fully supports Sculpt Layers, Displacement and even PBR Textures. We introduced a new system for a Multi-Resolution workflow. Enhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects including better performance and stability.
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